Wednesday, February 20, 2008

A tale of two graphics cards in Second Life

Left: low-end Intel GMA 900 card (64 MB shared graphics memory); right: high-end NVIDIA Go 7 series card (with 256 MB dedicated graphics memory). Left: low-end Intel GMA 900 card (64 MB shared graphics memory); right: high-end NVIDIA Go 7 series card (with 256 MB dedicated graphics memory). Note, for example, the lack of anti-aliasing, bump mapping and ripple water/sunlight reflection in the low-end card rendering of the scene. In-world speed and smoothness of movements are also affected, but this cannot be shown in a screenshot. Nice illustration on why you need a darn good and expensive computer to run SL!

2 comments:

A.T. said...

well, this is a somewhat disputable item - firstly it seriously depends on nature of your interaction, secondly Intel case might be exactly better if you have better CPU and aplenty of RAM, then you don't slow down and visual niceties can't be compared to deep interaction (imagine some paintball death-match over sim or two, with hard mountain-ish terrain)

A.T. said...

And there is also Gwyn's article on lag myth expelled ;)