Saturday, March 28, 2009

Hard Ass John Z. Fired By Linden


Yup, PG called it (this one is long overdue....) http://paymentguy.blogspot.com/2009/02/told-you-so.html
"CFO John Zdanowski Leaving Linden": From "VWN" - CFO John Zdanowski announced today on the Second Life blog that he was leaving Linden Lab. Zdanowski joined the company in Summer 2006, before the mainstream hype of Second Life or virtual worlds more generally had really picked up. It's also, as he notes, before Second Life was profitable or really had a solid business model. Following Corey Ondrejka's ouster as CTO, Philip Rosedale's transition from CEO to Chairman, and, more recently, Robin Harper leaving as VP of Marketing and Community Development, Zdanowski's exit highlights the changing nature at Linden. Half of the executive management team has joined in the last year since Mark Kingdon took over as CEO. Appropriately, Zdanowski's only offered reason for leaving is that the challenges of the start-up have been overcome.

"Fast forward to now. We have a comprehensive financial model that ties all the activities of Second Life to our revenue forecast so that we can manage to profitability," blogged Zdanowski. "I am proud to say that we boosted profitability and generated a very healthy cash balance. We implemented all new accounting practices including a comprehensive revenue recognition policy. We've come a long way and I'm proud of my work and that of the great finance team." This guy was a 100% total Polish American Cunt who was always struting around showing off how smart he (thought) was. A total 100% FAILURE...

Monday, March 23, 2009

Club Penguin Success Proves Canadian Billingualism is a Joke


So now "Club Penguin is Supporting French" with Disney announcing today that it had begun supporting the francophone community in its kids world Club Penguin. The new rollout brings in French-speaking staff from Canada and Europe for more timely support and moderation. “As a Canadian-based company, we’re particularly excited to be able to offer French-speaking children and families in this country the same opportunity to explore the fun and creativity of Club Penguin in their own language that so many other kids around the world already enjoy,” Lane Merrifield, Club Penguin co-founder and executive vice president of Disney Online Studios, said in a statement. So this virtual penguin-land is launched in Canada exclusively in English, becomes an unbelievable internet success story which Disney suits in USA buy for $300+ mill USD in cash and not one French Canadian was bothered by the lack of a French version. Don't get PG wrong, the French rock in Canada and back home. Frech women French wine, French cuisine, French-Canadian goalies, culture... all are pretty damn superb. And the French internet market is with the Spanish, a most often neglected market that have an extremely wealthy and sophisticated user-base for virtual worlds (the vibrant French communities in Second Life, HABBO and WOW - published by Vivendi of course - proove this). But at the end of the day, to be a success story in Canada & North America generally for virtual worlds, Club Penguin proves French is not necessary. All French Canadian kids speak English anyway ... So canadian Government, save a few billion and ditch this silly billingualism.

Thursday, March 19, 2009

Sulake Director Shuffle

Yu-Yang Bai is now Acting Regional Director (UK, France, Italy, Spain and Latin America, Brazil & Portugal) at Sulake Corporation. Congrats Yu-Yang! Anyone know who he replaced?

Monday, March 9, 2009

Fortumo Looks Promising But ...


PG likes their fast and easy sign up process but is not sure the long-tail go where no one else has gone business development strategy will result in a golden goose exit strategy ala 3United http://news.cnet.com/VeriSign-buys-3united-Mobile-Solutions/2100-1033_3-6038979.html
Anyway, why is their site in Finnish and blog in English? You can read all about them in this article http://www.virtualgoodsnews.com/2009/02/fortumo-on-mobile-payments-and-the-long-tail-in-eastern-europe.html

Joakim said...

Dear Readers, here is a nugget of insider payment advice from Ironstar Helsinki CEO Joakim Achrem about mobile payments for social networks "We at MoiPal use Fortumo a lot. You should check it out at http://www.fortumo.com. It works fine in Eastern Europe." Thanks for the "Payment Tip of the Day" Joakim. See related post here http://paymentguy.blogspot.com/2009/02/mobile-payments-getting-traction-on.html

Saturday, March 7, 2009

Screw You Citi!


Citigroup — the mega-bank that managed its own finances so badly that it has required three taxpayer bailouts totaling at least $45 billion so far — is preaching fiscal responsibility to young people. http://bits.blogs.nytimes.com/2009/03/06/citi-urges-myspace-users-to-spend-wisely/?hp

Friday, March 6, 2009

Cool Camels Launches in Finland


Cool Camels Finland launches! Congrats Napfolt and Nefele! http://www.coolcamels.fi/

Voit vaellella kamelilla ympäriinsä. Tämä fantastinen maailma tarjoaa paljon viihdykettä sinulle: pelejä, elokuvia, tekstiviestejä, chättejä, sähköposteja, jopa radion. On hyvin jännittävää huomata mitkä kaikki seikkailut odottavat lemmikkiäsi näissä iloisissa ja hauskoissa maisemissa.

Kameli on virtuaaliystäväsi ja pitää pukeutumisesta. Lenkkarit vai saappaat, peruukki vai silinteri? Voit valita kamelisi vaatetyylin valitsemalla useiden takkien, kenkien, hattujen ja muiden varusteiden joukosta.

Tiesitkö että kamelit pitävät pelaamisesta? Etsi pomppiva koripallo ja klikkaa sitä! Kamelisi voi pelata useita pelejä yksin, mutta on hauskempaa pelata yhdessä muiden kameleiden kanssa.

Voit liikutella kameliasi hiirellä. Klikkaa paikkaa, jonne haluat kamelisi menevän. Varo kuitenkin, jos tiellä on este, ei kamelisi osaa ohittaa sitä ilman apuasi! Huomioithan myös keltaiset nuolet, jotka haluavat kiinnittää huomiosi Kamelimaailman eri kohteisiin.

Tarvitset toimivan sähköpostiosoitteen rekisteröityäksesi, sillä lähetämme aktivointikoodin antamaasi osoitteeseen. Rekisteröinnin jälkeen kamelisi on vieraana Kamelimaailmassa. Voit siis katsella ympärillesi, mutta et voi kokeilla uusia asioita ilman jäsenyyttä.

Löydät kaiken tärkeän informaation jäsenyydestä jäsenyyssivulta. Yksi tilaus kuuluu yhdelle kamelille, eli jos haluat osallistua useammalla kamelilla, täytyy sinun tilata oma jäsenyys niillekin.

Tuesday, March 3, 2009

A Beautiful Eco World ...

... For Kids & Coming Soon!

Is Metaplace Full Of It?


"There are more than 25,000 Metaplace worlds, most of them are empty and most of them are crap." http://news.cnet.com/8301-10797_3-10171492-235.html

Thursday, February 26, 2009

WhatsYourPlace - A Cool GOOGLE Maps Mashup



Thanks for the info from Tobias in Munich!

Munich, Feb 26, 2009: Novel online service whatsyourplace.com lets users buy places in the real world – in virtual terms

WhatsYourPlace is a Google Maps Mashup that lets members own and showcase their favorite places. Today, the web-service has officially launched an English language version to target the global market. The Munich-based online community has been up and running in Germany for more than a year, and successfully proven the innovative concept to meet substantial market demand. People with an emotional attachment to any spot on the earth can now stake a virtual claim on it. Each place has its own URL and profile page („land register records“), and the land owner alone is entitled to edit that unique place profile. Hence, virtual land ownership is an exclusive way for expressing attachment to a place and to showcase that spot to the world. Editing means include picture upload, tagging, geo-marking, adding notes, or adding time stamps. As these features are embedded into a social community environment, other members will bookmark a parcel, comment on it, or even share their own pictures or related experiences with the land owner. More advanced community features include grouping places and inviting residents to a private area.

Membership to the community is free of charge, virtual land ownership comes at 9.95 USD an acre. Ownership is without time restriction and entails full reselling rights. All features bound to land ownership can be tested for free buy obtaining a “trial parcel”, which will be removed after 30 days. So far, over 25.000 acres have been sold. The entire world is for sale, the only exception being parts of the globe that Google Maps does not yet cover well. It is the philosophy of WhatsYourPlace that places must be absolutely unique, such that per place, there is only one owner worldwide."

If you want to learn more, reach out to Tobias Lampe CEO of Whatsyourplace.com creator Value Maps GmbH Tobias.Lampe@value-maps.com
Klausenburgerstr. 9
81677 München
Tel: 089 37414258
Mobil: 0151 1720 5567
Fax: 089 37414257
www.whatsyourplace.de

Wednesday, February 25, 2009

Springboard Into Europe


Everyone simply needs to make Euros if they can http://paymentguy.blogspot.com/2009/02/making-euros.html. But launching in the EU without a local partner is time consuming, tricky and expensive. If you want a partner to help you launch your virtual world, mmo or social network throughout the European Union there is actually only one pioneering studio of developers to call. That is this new Finnish startup composed of devs from leading Scandinavian gaming, design and virtual world studios - Spring Board Labs. Springboard Labs offers all of the infrastructure pieces from server colos, payment systems/billing, technical/customer support and language localization /web development to publish your property in any European language. Here is the link http://www.springboardlabs.eu/. Don't let the boring site fool you. PG knows these guys and they are the first to figure out how to make launching a virtual world or mmo in Europe - EASY and FAST. Drop Tommi a mail at info@springboardlabs.eu and tell him PG sent you. Guaranteed you will not be disappointed.

MySQL Dude Invests in Virtual Industry's Silliest Named Offering


Yesterday Ironstar Helsinki, publisher of mobile social network virtual world not sure what to call it yet but damn well better change the stupid name ASAP microtransaction virtual world MoiPal, proudly announced MySQL creator and founder Monty Widenius had become one of its investors.

The investment comes through Widenius's Open Ocean company which seeks out starts-ups focusing on disruptive technologies and tries to help them find financial success. The amount of the investment or the intended purpose of the funds is currently undisclosed. But it should be enough to spend some marketing euros and change the name to something decent.

PG PS: Also thought Jaiku was a stupid name. But when GOOGLE bagged them I admit I felt kinda stupid! So if NOKIA buys MoiPal, PG will feel similarly stupid.

Leading Virtual World Developer Electirc Sheep Axe Staff


From Virtual World News this article about leaidng virtual world developer ESC's layoffs; "Electric Sheep Company Cuts Five" - Today the Electric Sheep Company let go five employees due. The affected employees include VP of Software Patrick O'Shaughnessey and Director of Business Development John Swords. The cuts, according to CEO Sibley Verbeck, are due to larger economic issues and potential clients' budgets.
http://www.virtualworldsnews.com/2009/02/electric-sheep-company-cuts-five.html

I think most of the eSheeps are vegetarians however ...

Monday, February 23, 2009

ePredaotor Becomes eConsultant


Yup, ePredator voluntarily left a high paying cushy job at IBM to start his own company. Sorry to sound like a prick about this but who the hell ever leaves any "Evangelist" position voluntarily http://eightbar.co.uk/2009/02/23/a-new-era-begins/. Anyway... Well, perhaps some others do like CISCO's Christian Renaud perhaps http://xianrenaud.typepad.com/ (yeah right ...).

Ok, so the intro to this post seems nasty but its not. Both a very smart and talented guys. Renaud is especially impressive and in PG's humble IMO is the smartest dude around about enterprise application and adoption of virtual world technology. If you don't believe PG then read http://www.christianrenaud.com/weblog/2008/10/crosspost-from-tig-blog--current-economy-and-virtual-worlds.html and see for yourself. Anyway, someday very soon, when enterprise virtual worlds take off (start measuring the roi Dear CFO's...) and are seen as a necessary component to any enterprise IT's Infrastructure to allow workers to collaborate, network, improve productivity and idea flow remotely, especially in an age of travel restrictions and cost cutting, thought leading visionaries like Hughes and Renaud will be worth their weight in gold. So large globally dispersed multinationals should check out these guys and what they have to offer asap. Good luck with your new gig Ian!

Vindicia Bills 1Billion USD in 08 Expects to be Profitable in 09


Vindicia is a highly reccommended payment partner, especially to mitigate, prevent or reduce fraud and chargebacks. Congrats to Gene and his hard-working experienced team; "REDWOOD CITY, Calif. - February 11, 2009 - Vindicia, a leading provider of on-demand payment management software, today released 2008 performance metrics pointing to across-the-board growth and highlighting the company's expectation to capitalize on the year's success with accelerated growth in 2009. Underscoring its bullish outlook, the company expects to reach profitability in 2009 on forecasted revenues of between $6 to $8 million, a 100% increase over 2008 revenue. Vindicia handles approximately 160,000 online transactions a day, for a total of over 58 million in 2008. Also in 2008 the company billed $1 billion in revenue for its customers." http://www.vindicia.com/news/Press.html?release_id=381

Webkinz Sues Webcars - Or is it Webcarzz?


Don't let this photo fool you. Howard Ganz and Uncle Sam take no ... well, let's just say they will sue your bollocks off if you even think about stepping on their virtual world turf. Good luck litigating Howard! http://www.virtualworldsnews.com/2009/02/ganz-opposing-webcarzz-trademark-registration.html#more

Saturday, February 14, 2009

PG's10 Favourite Countries

Well, I really like Vietnam too, especially D'alat beach life http://www.vietnam-travel-guide.net/dalat.html and I love Norwegian chicks and visiting the Oslo Fjord at my buddy Olav's cottage in midsummer, but these are PG's top 10 countries by blog readership:

United States (US) 1,307
United Kingdom (GB) 372
Germany (DE) 279
Canada (CA) 243
Finland (FI) 205
Netherlands (NL)147
Brazil (BR) 138
Italy (IT) 121
France (FR) 112
Poland (PL) 107

Shout out to Poland ... what a suprise #10!

Do Enterprise Virtual Worlds Suck?


Tell us what you really think Raph; http://www.raphkoster.com/2008/10/03/enterprise-vws-do-they-suck/#more-2066

Second Life technology continues its slow move towards being an enterprise solution with the announcement that the SL-derived OpenSim project is getting commercialized by 3Di. Enterprise was a big buzzword this year at the Virtual Worlds conf in Hollywood. (Of course, in the midst of it, someone had to ask “what is enterprise anyway?” It means “selling VWs to businesses”). The penny has also dropped for some users that SL itself seems to be trending in this direction — as Tateru Nino writes on Massively,

When you look at the hiring of Tom Hale, the ongoing hiring of enterprise sales and marketing staff, and the licensing of the Immersive Workspaces product from Rivers Run Red, this all seems to signal a clear direction for where Linden Lab is taking Second Life. Clearer than anything else we’ve seen in a year, certainly.

Of course, we have also seen Forterra and their OLIVE platform (derived originally from the There.com codebase) continue to focus on this area over several years, with particular success in work for the military. Is all this a surrender of the dream? What about user-creation virtual worlds for consumers? I’m not personally particularly excited about enterprise and it has never been something I have paid attention to. But rather than me ranting about it, I went and asked Jason Hable, our VP of Business Operations (and former VC) why enterprise isn’t necessarily an appealing direction. His answers:

Sales cycles are notoriously long because of:
- Testing, trialing and approval levels
- Unproven return on investment
- New tech can wallow within the “labs” groups on discretionary budgets for years before being rolled out to business units (if ever)
- Rank and file aversion to new technologies (especially without prior consumer touchstones

The business model isn’t as attractive as consumer due to:
- Slow, linear growth
- Lower margins due to customization and service requirements
- Lower exit multiples due to lower margins and slower growth
And also noteworthy today,
- Drop of enterprise spending on new technology during recessions

He ended with a note saying that enterprise isn’t necessarily a bad business — just less attractive, and there’s a learning curve that many of the VW crowd have not had to climb yet and underappreciate.

My take?

* It takes a long time to sell to enterprises. Lots of folks need to approve a purchase, if there’s any significant cost to it.
* There is no clear ROI for the enterprise. Meaning, how does the company prove that they are making more money thanks to this purchase and service contract? This matters more the more expensive the product is. If it’s in reduced travel costs, then it’s in direct competition with stuff like Webex.
* Slow adoption — a new tech group within the company may adopt it, but enterprises are slow to adopt as a whole. Just think about how hard it has been to get companies to change which version of MS Office they use, for example.
* The business model — it’s licensing and and service contracts, so it is only as scalable as the number of enterprises, and the margins aren’t great.
* It’s a communication technology, and those rely on everyone being on them. Sure, there’s a business in enterprise phone systems — but in the end, everyone wants to be on the real phone system.

In the end, for me the answer comes down to the fact that over the longer haul, the consumer tail wags the enterprise dog in some ways. No companies want Gmail, and in fact many ban it, but everyone uses it anyway for the convenience and because it’s where their non-work lives reside. If there’s a common consumer standard out there, enterprise is often obliged to adapt to it, rather than the other way around. Granted, given the slow pace at which enterprises move, it can take a long time, and there’s money to be made in the interim… so sure, enterprise is a viable strategy.
Right now, there is no common consumer standard at all — in fact, I have made the case before that it is actually premature for the market to move towards interoperability standards; we’re in the midst of a ferment of invention that could be short-circuited by overly aggressive convergence on a standard. But when it does happen, I am pretty sure that it’ll be arising from the consumer space and not the enterprise space. Enterprise solutions are driven by opposite needs:

* Walled gardens.
* High levels of privacy and security.
* Heavily customizable software that can be tailored to specific and generally non-replicable solutions.

So why the move away from consumers? Well, because monetization has been demonstrated quite effectively in entertainment worlds, but not to the same degree in “social” virtual worlds. Lots of eyeballs hitting, but not necessarily paying — or perhaps not paying enough to equal the sort of burn or investment that the worlds have seen. This was part of the reason, I suspect, that There.com split in two and originally ditched the consumer service — and of course, today Makena (the other half that stuck with the consumer service) spends a lot of their time on… middleware. But in the end, consumers are where the scalable revenue lies. It is arguable whether even something like World of Warcraft is truly “mass market” yet — it’s got enough North American users to be in the same ballpark as something like Gossip Girl, but Gossip Girl is itself a heavily targeted niche show — just a very lucrative niche. So we’re simply not yet at the place where the mass market consumer is jumping on even the entertainment worlds. But we’re getting there at a rapid clip. And the possibilities are exciting and unpredictable, whereas to me, anyway, enterprise is kinda boring. :)

So, no, the dream isn’t dead. Consumer virtual worlds are still coming on strong, despite the focus on enterprise lately. It may be that part of the reason why these slightly older worlds and platforms are having to shift is that they are simply the wrong design for the consumer space, and the future belongs to stuff that looks more like Lively, Whirled, SmallWorlds, Vivaty, and yes, Metaplace. I sure hope so, because the very different architecture choices made there can grow back to the big immersive experiences, but I am unsure that the big architectures can shrink down to the smaller needs of the ordinary person.

Did you know Runescape is now serious business?


PG had heard about this but never got around to blogging about it; http://www.auctionbytes.com/cab/abn/y07/m10/i24/s04 Maker of RuneScape Hires CEO of PayPal Europe

Jagex announced it has hired the former CEO of PayPal Europe Ltd. Geoff Iddison has extensive experience in leading international ecommerce-based businesses and replaces Constant Tedder, who will remain on the board of Directors. Iddison held the position of CEO of eBay-owned payments business PayPal Europe Ltd from August 2003, having originally led the first expansion of PayPal from its base in California. Geoff had joined eBay in 2000 from Christies Inc. where he held the role of COO.
Iddison said, "I am very excited about joining Jagex. The company has built an amazing international playing community through the RuneScape game. The technology used to distribute the game and the incredible depth offered to anyone playing RuneScape makes Jagex a very different gaming company." RuneScape has over 6 million regular players worldwide. The browser-based game has attracted popularity across the globe with strong subscriber communities in the United States, United Kingdom, Canada, Australia and Scandinavia. In addition, Jagex recently launched a new German-language of RuneScape, "packed with the same number of features that have made the English-language version so widely popular."

Best Virtual World CEO's


#1. Lane Merrifield - Disney Interactive Group / Club Penguin

#2. Howard Ganz - Ganz Interactive / Webkinz








#3. Geoff Iddison - Jagex / Runescape




#4. Jean-Bernard Levy Vivendi / World of Warcraft



#5. Ghislaine Le Rhun Gautier Goa Games

Maybe Old News Is Bad News For Apaja's Playray


PG always checks vw, mmo and social networking sites news categories. If its current, that's a good thing. If its dated, perhaps the property is tanking? Look at the latest news release from Apaja Online Entertainment about Playray for example. It is dated from July 08, 7 months ago http://www.apaja.com/press/ Are they just lazy with PR? Do they have nothing good to report? Is this a sign the property is about to expire? Stay tuned... Dear readers, keep your news current!

PG PS These guys and gals at Apaja and Playray used to be hot. Well, at least their Former CEO was. Let's see if this online Goddess and new mom http://paymentguy.blogspot.com/2008_04_13_archive.html can bring this promising and innovative property back to life when she gets back behind the CEO desk.

What's Happenning in Finland


Good cosmetic look at the Finnish game scene http://www.freemagazine.fi/content/view/866/147/ including promising Xiha Life; "another virtual community that is gaining popularity step by step is XIHA Life; co-founded by Jani Penttinen, former game developer for the American giant Electronic Arts, together with his Chinese wife. XIHA offers the chance to meet people from all over the world and much more; users can upload unlimited amount of pictures, discover new music, and of course games are an important part of the fun; as Jani explains: “In fact the idea came mostly from my wife, Wen. The biggest reason for starting XIHA Life was the fact that we had a multilingual circle of friends where people were speaking Chinese, English and even Finnish, but not everyone could communicate with each other. I worked in Las Vegas for Westwood Studios for a few years, until EA closed the studio. After that I still continued to work as a consultant for EA for many of their top projects, while working on my own casual games company, Jollygood Games. I have good connections to the casual games industry from those days, and for that reason games are indeed the main source of income for XIHA”.

Here come the WeboSaurs!


Very cool. Will have to get my kids to check this out ... http://webosaurs.com/

Counting Wizards


From http://www.massively.com/2009/02/13/wizard-101-teaches-wizards-how-to-count-up-to-1-million-players/ Wizard 101 teaches wizards how to count up to 1 million players

by Colin Brennan Feb 13th 2009 at 5:00PM

Filed under: Fantasy, MMO industry, News items, Free-to-play, Wizard101

What's the new MMO contender in the room with 1 million accounts? Is it Warhammer Online? Nope. Is it Lord of the Rings Online? Not at all. Would you believe that it's Wizard 101?

Well you should, because it is! Wizard 101 is celebrating over 1 million accounts, and giving all players, old and new, 101 free crowns to use in their cash shop. While 101 isn't very much, the development team has also added some new pets and items to the store that cost less than 101 crowns specifically for this purpose -- including the limited edition Storm Beetle pet.

The 1 millionth player who signed up on February 13th has gotten a very special prize package. The development team has added a brand new statue in Wizard City Commons with an interactive plaque featuring the character's name. That player has also gotten a free one year subscription to the game; not a bad deal at all!

[via Mystic Worlds]

Linden Lab Aquisition Reduces XL Street Payment Methods

No wires or cheques! From http://www.xstreetsl.com/modules.php?name=Forums&file=viewtopic&t=89921

Hi all,

Beginning March 1st, Xstreet will no longer accept check, money order, or wire transfer payments. Also we will no longer provide the option to cash-out by check. This is necessary to bring payments more in line with the existing policies for Second Life.

We'll continue to support incoming regular PayPal, credit card, and PayPal mass payments, as well as outgoing PayPal payments. Additionally, we don't expect any changes to how long it takes to process either incoming or outgoing payments.

Since Linden Lab's acquisition of Xstreet we've been working hard to build a road map for integration and make plans for the future. I'm happy to say that the basic planning is done and I'm really excited about what's in store.

You've already seen a few changes to the Xstreet service, and over the next few weeks and months you can expect the pace of change to increase. A lot of really great new features will be added and improvements made which will increase the value and appeal of our services even more. To get started, though, some fundamental changes such as this have to come first.

Friday, February 13, 2009

DisneyXD.com Launched


Today Disney launched DisneyXD.com, its new 3D avatar and casual games community to go alongside a boys-centric channel also called Disney XD http://www.nytimes.com/2009/02/13/business/media/13disney.html?ref=media

Wanna make peanuts?


Then call these guys http://www.peanutlabsmedia.com/

But if you want to make $,£, EURO, YEN and other forms of cash, email PAYMENTGUY@GMAIL.COM.

Making EURO's - Springboard into Europe...


Want to do Europe? The EU has a lot to offer. Hot liberal minded chicks who drink beer and do not get fat because they ride bikes to work,

fascinating culture,

Belgian Waffles,

Eurorail, and most of all, EUROS which are worth much more than dollars!
Did PG mention the EU has hot chicks? Anyway, back to business... so PG was recently tipped to an uber-secret startup from Finland. No, it's not FRUUGO! This Finn startup is focusing on providing a turn-key platform consisting of the operational, customer support, server hosting and payment infrastructure pieces to allow ASIAN, North American and local EURO mmog's, virtual world publishers and social networking sites to launch, localize and start tapping into the lucrative EUROPEAN online market. Apparently, their platform and publishing network will operate across its 28 member states and other Euro countries like Norway and Switzerland. The start-up is launching this Monday 16.2 and PG will be doing a post on it. The only other venture of this type PG is aware of is France Telecomms very successful GOA Games, a part of the France Telecom Content Divison. Goa has been growing and thriving with 400 new jobs to be added in its Dublin base http://www.businessandleadership.com/news/article/11598/leadership/goa-games-creates-400-jobs-in-dublin but still does not have pan-European infrastructure reach.

PG is informed this start-up will. So congrats and looking forward to hearing more. It's about time there was a 1-stop shop to localize and launch an online property throughout the EU. And pan-European customer support is something that should be in very hot demand as there is currently no company providing this service across the EU. So it seems to be a very cool and well-thought out venture. We will see about the execution. By the way, the picture above at the top is a hint hint to the name of the start-up comprised of people from such leading companies as Sulake, Disney Interactive, Linden Labs, Adminotechnologies, ClickandBuy, NOKIA and others. Stay tuned ... even PG is interested in this one.

PG PS Finland, home of this EU startup has many very hot blond chicks. So, in case you were wondering what Finland looks like in summer (after a few cold beers on the local city beach ;)

PayByCash Hits Another Home Run


Hot on the release of his Ultimate Game Card now in Canada http://paymentguy.blogspot.com/2008/11/paybycash-ultimate-game-card-goes-north.html and India http://paymentguy.blogspot.com/2009/01/paybycash-takes-ultimate-game-card-to.html, hard working Kevin Higgens and Team at PayByCash secures a smart partnership with London based UKash. This is a very good move for both payment companies. All of PG's dear readers should use both of these excellent offline / prepaid payment methods, now made easier by the partnership. Congrats!

From Finextra http://www.finextra.com/fullpr.asp?id=25935

PayByCash inks deal with Ukash

Ukash, the fastest growing online cash payment solution, has signed a deal with PayByCash allowing hundreds of online merchants to offer a safe, quick and easy cash payment method for online purchases.

US-based PayByCash, a subsidiary of PlaySpan, offers a portfolio of more than 70 payment methods worldwide - this now includes Ukash. The company helps merchants retain customers and maximise revenue by giving consumers the option to pay in other ways than with credit cards, meeting the market's growing demand for alternative payment methods. PayByCash is accepted by over 200 popular online games and virtual worlds. Customers who choose non-card payments are transferred from the merchant's site to a PayByCash hosted page where they select Ukash and simply enter the unique 19-digit number featured on their Ukash voucher to complete the transaction. When using PayByCash, the consumer is charged a small service fee for non-card payments.
Ukash's prepaid e-cash vouchers provide customers with peace of mind, eliminating the threat of fraud and allowing the customer to pay without the need to reveal sensitive financial details.

"We are really pleased to work with such an active global payment service as PayByCash" Mark Chirnside, CEO of Ukash, explains. "This agreement gives our customers in Europe the choice to use Ukash at a great range of merchants, including some of the most popular online games and communities." Kevin Higgins, from PayByCash, comments "We have seen Ukash's impressive growth in the last 12 months and have no doubt it will be quickly adopted as a payment option by our key audiences, specially the younger population. Likewise, we are also looking forward to introducing Ukash customers to our exciting offering." Ukash, which has experienced a 140% increase in sales in the last year, provides a simple and secure way for consumers to buy goods and services online with its prepaid vouchers, available at 275,000 locations across Europe and South Africa, via mobile in the UK and now also online in most territories.

ClickandBuy "The Salest Boosting Solution"


Get a load of this gobbledygook about ClickandBuy http://ecommerce-journal.com/news/12774_clickandbuy_e_payment_system_offers_salest_boosting_solution

ClickandBuy e-payment system offers salest boosting solution

ClickandBuy, an international full-service provider of e-payment and billing in the Netherlands and worldwide, one of the leading payment systems in the internet, will give online shops a considerable advantage, boosting their sales by up to 150 per cent. Study of ECC (E-Commerce-Center) confirms massive increases in sales for online retailers who use the ClickandBuy internet payment system. The result of the e-commerce study is based on a series of online experiments, involving more than 500 consumers carrying out just under 15,000 simulated purchases. Usually, an increase in sales of about 88 per cent can be reached on average in the case of online purchases exceeding an amount of 200 euros; in fact this can be reached by using secure payment systems. But in the case of using the ClickandBuy online payment system, the increase is about 150 per cent. For instance when there is a purchase of 50 euro, the increase for online retailers is on average 15 per cent in generally, but ClickandBuy can reach 28 per cent increase. There is an additional growth in customer confidence, which means enormous gains, since the public's anxiety about security cost money. New online shops in particular obtain advantages from cooperating with the market-tested ClickandBuy e-payment system: greater sales due to greater confidence. Quality of sales and the integration of payment systems such as ClickandBuy are able to reduce the rate of the customers’ losses."

Calling Stuart Ginsberg! Where are you? Please help us communicate our ecommerce message in plain old native speaker English.... Just kidding. Taking the piss on the C&B gang as usual. But to be fair to the folks at C&B, they probably had no input to this article. So PG is actually doing them a favor by alerting them to this gibberish.

Thursday, February 12, 2009

Wizard101's Player-Driven Payment Choices


Great op ed by Elie Akilian, Founder and CEO of KingsIsle Entertainment, on his company's decision to offer a variety of different pricing options for its virtual world, Wizard101 at Virtual World News http://www.virtualworldsnews.com/2009/02/a-mini-case-study-player-driven-payment-choices-in-wizard101.html#more

Tuesday, February 10, 2009

Don't Forget About Fruugo ...


PG was delighted to get an email from the folks at Finnish startup Fruugo. Apparently, they are back in business, well they are in Beta at least. I wonder if they still suck http://paymentguy.blogspot.com/2008/11/fruugo-sucks-already.html;

Hi there,

A long, long time ago, at a desk far away (or maybe the one you're
sitting at now), you asked Fruugo for more information about what we're
doing. And then... there was nothing to hear but the low hiss of the
cosmic radio background.

We're sorry about that. We’ve been working day and night to get Fruugo
online and make it a really nice webshop where you'll find lots of
products from lots of retailers in lots of different countries. And it's
getting close! In the past couple weeks we’ve launched a beta version of
Fruugo and are gradually opening up to a few eager test users.

If you live in Finland and would like to be one of the first Fruugo
users, please go to www.fruugo.com and request an invitation.

Outside Finland? We'll be especially happy to welcome you to Fruugo,
too. It'll just take a little bit longer for us to finish all the
systems, but we're expanding to more countries real soon – Sweden is
next on the map, with other countries in Europe to follow.

Thanks for your interest and your patience. We look forward to shopping
with you!

All best,
The gang at Fruugo

www.fruugo.com

Friday, February 6, 2009

Club Cooee Releases Slick 3D Messenger In Open Beta (Grab An Invite)


Stefan from Kaiserlautern's Club Cooee was nice enough to reach out to PG & Team about this new 3d chat platform. Here is what TechCrunch as to say about this impressive new 3d chat world. In PG's opinion, it makes IMVI look kinda dated. Great work and good luck Stefan and Team:
http://www.techcrunch.com/2008/12/04/club-cooee-releases-slick-3d-messenger-in-private-beta-grab-an-invite/


"German startup Club Cooee has launched its 3D instant messaging service in private beta, and it doesn’t disappoint. The service is a hybrid between traditional instant messengers like AIM and 3D social networks like Second Life, allowing users to converse in chat bubbles while using their 3D avatars to express emotions, and can also share photos and links visually. ... "The application is very sleek, sporting an intuitive interface and quick, good looking graphics. Each user can customize the appearance of their 3D avatar to their liking by modifying both their physical appearance and purchasing in-game outfits using Club Cooee credits. Players can converse either in private chats or as groups, and can meet in a number of public rooms designed to look like virtual restaurants and meeting places. Each player is also given a room that they can spruce up using a variety of in-game items, like televisions (which will be able to show YouTube videos) and furniture.

HERE is the Good Payment Stuff ... well, kinda the same old same old so far ...

"To monetize, the site will allow users to buy extra credits to purchase virtual goods, and will also offer premium services for a fee. Founder Alexander Jorias says that the service is also planning to generate revenue with a number of B2B partners, and that little, if any money will come from standard advertising."

Thursday, February 5, 2009

Facebook Loses Money 5 years in a Row

From our good freinds at France24.com http://www.france24.com/en/20090205-facebook-turns-five; Facebook has celebrated its fifth birthday with 150 million guests but no clear path to profitability. Chief executive Mark Zuckerberg, who co-founded the social networking website with two Harvard University roommates five years ago, marked the occasion in low-key fashion with a blog post urging members to send a virtual gift to their online friends. "In the spirit of celebrating connections between people, we encourage you to use this gift to give thanks to your friends, colleagues and family members with whom you are connected on Facebook," he wrote. Zuckerberg, 24, said he was "humbled" by the phenomenal growth of a website which began as a way for his fellow Harvard students to stay connected and has blossomed into a worldwide network that has dwarfed rival MySpace. "Facebook was founded in 2004 to give people the tools to engage and understand the world around them," he said. "We are glad and humbled that so many people are using Facebook in this way."

Zuckerberg, who has a personal worth of 1.5 billion dollars according to Forbes magazine, launched Facebook from his Harvard dorm room on February 4, 2004 with roommates Dustin Moscovitz and Chris Hughes. It quickly spread to other schools around the country and eventually anyone aged 13 or older with an Internet connection was allowed to create a Facebook profile and post photos or update their friends on their status. With the astronomical growth has also come controversy. Facebook has been accused of violating privacy, facilitating online sexual predators and hate groups and simply being a colossal waste of time. It has also been touted as a force for good, serving as bridge between people and even as a tool to counter terrorism and repressive governments. Both Moscovitz and Hughes have since left the company -- Moscovitz last year to set up an Internet technology firm and Hughes to join the online campaign of then-Democratic presidential candidate Barack Obama.

Zuckerberg predicted a bright future for the Palo Alto, California-based Facebook and its 800 employees. "Building and moving quickly for five years hasn't been easy, and we aren't finished," Zuckerberg said. "The challenge motivates us to keep innovating and pushing technical boundaries to produce better ways to share information."

One challenge Facebook is yet to overcome is how to make money. US software giant Microsoft bought a 1.6 percent stake in Facebook in 2007 for 240 million dollars, valuing the social network on paper at 15 billion dollars. But Facebook, unlike other Web giants such as Amazon, eBay, Google and Yahoo!, is yet to prove how it is going to translate traffic into cash. "There's no significant visible source of revenue other than investors," said Silicon Valley analyst Rob Enderle of the Enderle Group. "There's a lot of potential there but they're still kind of living in this dotcom mindset where a business plan doesn't make a difference," he said. "And as we saw with the dotcoms, that has a very unfortunate end to it." "Google was able to figure out fairly quickly how to monetize what they were doing and they became a giant and that's the potential for Facebook but they've got to cross that chasm," Enderle said. Going public with an IPO, or initial public offering, would not appear to be an option for Facebook right now. "Doing a public offering when you have no revenue? Good luck with that -- particularly in this market," said Enderle. Advertising could be a money-spinner but "the ad model doesn't seem like it works all that well for Facebook -- though it could," said Enderle. "You know an awful lot about people, and so you would think they could do targeted ads."

"Whatever the path, Facebook doesn't have an unlimited period of time to find it," Enderle said. "They need to grow out of their childhood really fast. They can't be a five-year-old anymore," he said. "They have to grow into adulthood and adulthood means paying the bills."

EntroPay introduces prepaid Plastic MasterCard for online payments



UK virtual prepaid cards provider EntroPay has launched the EntroPay Plastic MasterCard prepaid card. http://www.thepaypers.com/news/article.aspx?cid=736974

The initiative is part of the company's prepaid programme and is aimed at customers who choose to pay online for their purchases. EntroPay Plastic MasterCard can also be used for cash withdrawal at any POS or ATM location worldwide which accepts MasterCard. Along with the other services the company provides, namely the EntroPay virtual VISA card and Bank Transfer service, EntroPay Plastic MasterCard allows cardholders to make online payments, move cash in and out of their bank accounts and pay via prepaid cards at brick-and-mortar stores. EntroPay prepaid payment services enable businesses to make payments to their customers across the world. EntroPay has also announced plans to develop a business service in 2009, allowing companies to co-brand the EntroPay Plastic MasterCard with their own logo.

Jeremy Lieu Making FaceBook More Money


From Jeremy's blog a great post on squeezing more cash from FaceBookers; http://lsvp.wordpress.com/2009/02/04/what-could-facebook-do-to-increase-its-digital-goods-revenue-increase-means-23/

"What could Facebook do to increase its digital goods revenue";

We are looking at how Facebook could increase its digital goods revenue by improving the Means, Motive and Opportunity for users to buy digital gifts. Yesterday we looked at Opportunity. Today we’ll look at Means.

Means

Last year Facebook switched from denominating gifts in dollars to gift credits. This was a good first step as users tend to be more willing to spend virtual currencies than real money, even when they are readily interchangeable.

Currently there is only one way to buy Facebook gift credits, and that is via a credit card. But a lot of Facebook users don’t have or don’t use credit cards. They may want to be able to buy and give gifts, but they can’t do so. This is a common problem for a lot of game developers, including many game developers on Facebook. The techniques that worked for them can work for Facebook too.

As a start, Facebook could enable additional payment mechanisms, including Paypal, cell phone billing (including premium SMS) and direct debit from checking accounts. With such an international audience, additional payments mechanisms would allow many of Facebook’s international users to more easily buy gift credits.

Some Facebook users, especially those younger than 18, may not have access to any payment mechanisms other than cash. Accepting cash in envelopes for Facebook points would not scale very well. However, many game companies have been successful in getting their branded prepaid cards distributed at retail. This is one way of turning user’s cash into a payment mechanism that can be used online. Facebook has the brand awareness to do the same thing by striking deals directly with the two biggest distributors of prepaid cards, Incomm and Blackhawk. Alternatively, if they did not want to deal with retailers directly, a company like GMG Entertainment could handle it for them.

However, some users don’t have any money at all to spend on gift credits. $uperRewards and MyOfferPal have found one way to reach this market, through incentive offers. These companies allow users to trade their attention (through filling out market research surveys, applying for credit cards, getting a free trial of a service, signing up for email newsletters or other activities) for virtual currency. They take the bounty paid by the company acquiring the user, and use some of that to buy the user their virtual currency. Facebook could enable users to buy gift credits with incentive offers.

The combination of these tactics to increase Means to buy digital goods could provide an additional lift of 50-100% in digital gifts revenue.